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17 September 2026 · Progression & client fixes
Clearer progress.
Training from level 65.
EXP displays now follow the server, Linda's equipment lessons start earlier, and Growing Sprout I matches the bonuses shown in its tooltip.
Update before playing: close the game, reopen the normal MorgarMU Launcher and let Check Files finish.
Accurate EXP and level notices
The character EXP bar now uses the requirement supplied by the server, including the corrected requirements from level 65 onward. Level 85 is correctly shown as the maximum character level. This fixes the display; it does not change your earned EXP or the server's progression curve.
The level-65 and Ohrdor notices now describe the actual training and dungeon requirements. Blood Castle begins at level 70.
Linda's equipment lessons from level 65
Begin Linda's Training: Equipment at level 65. The Ohrdor lessons on enchanting, dismantling, sockets, gems and item options come first. The Blood Castle lesson follows at level 70, with Luery's Secret Vault and Warped Magic Gem Mine at level 80. The later training tracks keep their normal order.
Reward bundles and amounts are preserved. Equipment and consumables still require their listed levels to equip or use; some rewards are supplies for later. Returning-player training and the permanent costume and wing claim are unchanged.
Growing Sprout bonuses
Growing Sprout I now gives the bonuses already listed in its tooltip: +5,000 maximum HP, +10% damage to normal, elite and boss monsters, +50% Soul EXP, and +1,500 defense. Its unlisted critical chance and cooldown reduction bonuses have been removed. This reduces the buff's actual strength to match its description.
Growing Sprout II is unchanged. Its existing +100% Soul EXP bonus for 24 hours already matches its tooltip.
Server rates stay the same
2× monster EXP · 2× monster Soul EXP · 1× drops. These EXP rates apply to monster kills. Quest rewards are unchanged, and earned personal bonuses still apply.
Read Linda's training guide or share feedback on Discord. Include your class, level and the activity or notice you were checking.
15 September 2026 · Balance & client update
Progress worth keeping.
Our first balance pass focuses on permanent earned power, useful daily rewards and equipment upgrades that respect your progress.
Update before playing: close the game, reopen the normal MorgarMU Launcher and let Check Files finish. Use the normal launcher to receive these changes.
The server rules
2× monster EXP · 2× monster Soul EXP · 1× drops. Quest rewards remain unchanged. Costumes retain their stats, with equal permanent power available through play for all six classes.
What changed
- Permanent free costume and wings: new starter rewards and a one-time Guide claim for existing characters.
- Direct appearance purchases: MToken buys looks and equivalent-speed mounts. New MToken-to-Redzen exchanges and Platinum sales have been removed. Existing balances, purchases and owned items are retained.
- Clearer shop offers: incomplete class costume boxes have been removed from sale. Nature Wings is explicitly labeled as a 30-day appearance.
- Earned currency: three level-70 daily activities each award 100 bound Redzen, up to 300 per character per day. Already assigned lists change on the next daily reset.
- Safer enhancement: failure keeps your equipment and its enhancement level. Attempt costs and success chances remain, with corrected client previews for talisman tiers.
- Training that supports progression: Linda's extreme EXP and artifact shortcuts become materials. Previously claimed rewards, currency grants and returning catch-up gear are preserved.
Client improvements
WASD movement and Legend Shop loading fixes are included in the normal launcher updates. The frame limits are configurable and default to unlimited during play and 30 FPS in the background. Guide rewards and returning-player categories now match the server; Tephakin's Light no longer previews a pet it does not award.
Playing with a small group
Use Enter (Space) at ordinary dungeon entrances for direct or solo entry. Auto Party Matching is a separate five-player queue. Existing solo scaling, entry requirements and daily limits remain in place.
What comes next
Class matchups, late-game material income and encounter difficulty need playtesting over time. This update addresses the largest progression and shop problems; it does not claim every class or PvP matchup is fully balanced.
Read the progression guide or share feedback on Discord. Include your class, level, gear and the activity you were playing so we can investigate.